Current mobile game in development.
Endless runner meets fighting game.
Weapon upgrades by getting weapons off villains AND scenery.
Simple swiping controls but endless possibilities to progress through the stages and weapon tech tree.
Sensei comes over to help and give tutorial at start of game.
Demonstrating 5 Combo points bonus
"it is the best tool I have used to make sprite sheets"
"it's a bargain for what it offers"
Demonstration to show Animshed extracting 338
sprites from 13 sprite sheets in separate folders under 3 minutes.
This includes manual adjustment to separate the sprites and loading in the files.
So no batch conversion or auto button. You have control.
Load up to 500 2D sprites from any folder via the inbuilt browser
Create up to 200 animations for your game code
Extract up to 500 sprites easily from a sprite sheet file for use in AnimShed in seconds
AnimShed comes supplied ( from 'The Game Company' ) with 100 sprites to help you familiarise yourself with AnimShed
Uses mainly mouse only system, so no typing in column numbers etc.
AnimShed adjusts the Sprite Sheet size automatically on most actions
Arrange your sprites within AnimShed just by dragging
Select groups of animations just by drawing on screen with the mouse
Embedded help documentation with interactive search system
Automatically adjusts animation groups when editing groups
Saves sprite sheet and animation details for 5 folder locations
Delete sprites from the sprite sheet but still leaves the original file intact
Create any size transparent or solid border on all your sprites
Displays constant sprite and group info for reference.
Do the following to your animations. . .
See the animations playing
Control the FPS speed just with the mouse wheel
( or right mouse key if you have no wheel )
Change the continuous play or single play parameter
Copy and paste the Set Sprite and the Play Sprite animation
code straight into your AGK code.
Here are some Animshed tutorials . . .
Loading a sprite sheet